Click the picture below to enter the website about latitude and longitude
y7-2-3_latitude_longitude_exercise.doc | |
File Size: | 536 kb |
File Type: | doc |
Lat and Long Battleship
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source: http://danatheteacher.hubpages.com/hub/Materials-and-Directions-for-Teaching-Latitude-and-Longitude-With-Battleship-Game
source: http://www.enchantedlearning.com/geography/world/cylatlongoutlinemap/
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What Each Player Needs:
· 2 Game Sheets – one to record your moves (hits/misses) and one to hide your ships on and record your opponent’s moves (hits/misses).
· A Latitude/Longitude Script Sheet
· (Optional) A Clipboard
· (Optional) Ruler – to help with finding the line’s degree easier.
Rules of The Game
· Attach the two game sheets to a clipboard – a portable “desk” that will keep your intel private.
· Each player must choose one game sheet to represent his/her stealth military invasion- we will call this sheet the “mission sheet” . The player will hide five ships along line intersections using a highlighter or a dark mark. The ships may NOT be placed diagonally and may not overlap each other. The player’s opponent’s moves will be recorded on this sheet.
o Aircraft Carrier – 5 line intersections
o Battleship - 4 line intersections
o Submarine – 3 line intersections
o Cruiser – 3 line intersections
o Destroyer - 2 line intersections
· The second game sheet will be used to record the player’s own moves – we will call it the player’s “intelligence sheet”.
· Moves on both the mission and intelligence sheets will be represented by an X for a miss (a move that does not locate a hidden ship) or an O for a hit (a move that hits any part of a hidden ship).
· Each player takes a turn guessing a point using a verbal statement with the lines of latitude and longitude – including the words “degrees” and noting “direction”. Each player will have a script to follow until stating a point of latitude and longitude correctly becomes natural.
· The game is over when one player sinks all of the other player’s battleships.
· 2 Game Sheets – one to record your moves (hits/misses) and one to hide your ships on and record your opponent’s moves (hits/misses).
· A Latitude/Longitude Script Sheet
· (Optional) A Clipboard
· (Optional) Ruler – to help with finding the line’s degree easier.
Rules of The Game
· Attach the two game sheets to a clipboard – a portable “desk” that will keep your intel private.
· Each player must choose one game sheet to represent his/her stealth military invasion- we will call this sheet the “mission sheet” . The player will hide five ships along line intersections using a highlighter or a dark mark. The ships may NOT be placed diagonally and may not overlap each other. The player’s opponent’s moves will be recorded on this sheet.
o Aircraft Carrier – 5 line intersections
o Battleship - 4 line intersections
o Submarine – 3 line intersections
o Cruiser – 3 line intersections
o Destroyer - 2 line intersections
· The second game sheet will be used to record the player’s own moves – we will call it the player’s “intelligence sheet”.
· Moves on both the mission and intelligence sheets will be represented by an X for a miss (a move that does not locate a hidden ship) or an O for a hit (a move that hits any part of a hidden ship).
· Each player takes a turn guessing a point using a verbal statement with the lines of latitude and longitude – including the words “degrees” and noting “direction”. Each player will have a script to follow until stating a point of latitude and longitude correctly becomes natural.
· The game is over when one player sinks all of the other player’s battleships.